P4
A) Edit Decision List
TITLE: Transference
FCM: NON-DROP FRAME
001 BL V C 00:00:00:00 00:00:01:06 00:00:00:00 00:00:01:06
002 AX NONE C 00:00:00:00 00:00:02:18 00:00:00:00 00:00:02:18
* FROM CLIP NAME: Keyboard Typing Sound Effect.mp3 Y
AUD 3 4
003 AX AA/V C 00:00:00:00 00:00:04:16 00:00:01:06 00:00:05:22
* FROM CLIP NAME: Lens Flare.mov Y
* AUDIO LEVEL AT 00:00:00:17 IS +0.00 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:02 IS +2.47 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:16 IS +2.47 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:17 IS +0.00 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:02 IS +2.47 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:16 IS +2.47 DB (REEL AX A2)
004 AX AA/V C 00:00:00:00 00:00:04:14 00:00:05:22 00:00:10:04
* FROM CLIP NAME: MVI_3414.MOV Y
* AUDIO LEVEL AT 00:00:00:02 IS +0.00 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:03 IS -37.27 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:46 IS -27.72 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:02 IS +0.00 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:03 IS -37.27 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:46 IS -27.72 DB (REEL AX A2)
005 AX NONE C 00:00:01:11 00:00:08:19 00:00:08:03 00:00:15:11
* FROM CLIP NAME: Walking on grass sound effect.mp3 Y
* AUDIO LEVEL AT 00:00:01:16 IS -18.49 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:03:09 IS -15.16 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:08:19 IS -7.04 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:01:16 IS -18.49 DB (REEL AX A4)
* AUDIO LEVEL AT 00:00:03:09 IS -15.16 DB (REEL AX A4)
* AUDIO LEVEL AT 00:00:08:19 IS -7.04 DB (REEL AX A4)
AUD 3 4
006 AX AA/V C 00:00:00:00 00:00:05:40 00:00:10:04 00:00:15:24
* FROM CLIP NAME: MVI_3415.MOV Y
* AUDIO LEVEL AT 00:00:00:03 IS +0.00 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:07 IS -23.29 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:03 IS +0.00 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:07 IS -23.29 DB (REEL AX A2)
007 AX NONE C 00:00:05:14 00:00:09:21 00:00:15:24 00:00:20:06
* FROM CLIP NAME: Sci Fi Sound Effects (320 kbps).mp3 Y
AUD 3 4
008 AX AA/V C 00:00:00:00 00:00:05:09 00:00:15:24 00:00:21:07
* FROM CLIP NAME: energy ball comp_1.mov Y
009 AX NONE C 00:00:16:02 00:00:19:07 00:00:21:07 00:00:24:12
* FROM CLIP NAME: Sci Fi Sound Effects (320 kbps).mp3 Y
* AUDIO LEVEL AT 00:00:17:23 IS -7.36 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:17:23 IS -7.36 DB (REEL AX A4)
AUD 3 4
010 AX AA/V C 00:00:00:00 00:00:03:44 00:00:21:07 00:00:25:04
* FROM CLIP NAME: MVI_3431_1.mov Y
* AUDIO LEVEL AT 00:00:00:00 IS -16.44 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:06 IS -16.44 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:00 IS -16.44 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:06 IS -16.44 DB (REEL AX A2)
011 AX NONE C 00:00:15:23 00:00:19:07 00:00:24:12 00:00:27:21
* FROM CLIP NAME: Sci Fi Sound Effects (320 kbps).mp3 Y
* AUDIO LEVEL AT 00:00:17:11 IS -7.36 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:17:11 IS -7.36 DB (REEL AX A4)
AUD 3 4
012 AX AA/V C 00:00:00:00 00:00:02:44 00:00:25:04 00:00:28:01
* FROM CLIP NAME: MVI_3432.MOV Y
* AUDIO LEVEL AT 00:00:00:44 IS -4.20 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:44 IS -4.20 DB (REEL AX A2)
013 AX AA/V C 00:00:00:00 00:00:01:24 00:00:28:01 00:00:29:13
* FROM CLIP NAME: Alien Form 2.mov
* AUDIO LEVEL AT 00:00:00:21 IS -9.31 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:21 IS -9.31 DB (REEL AX A2)
014 AX AA/V C 00:00:00:00 00:00:01:20 00:00:29:13 00:00:30:23
* FROM CLIP NAME: MVI_3435.MOV Y
* AUDIO LEVEL AT 00:00:00:06 IS -13.74 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:18 IS -13.74 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:30 IS -13.74 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:06 IS -13.74 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:18 IS -13.74 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:30 IS -13.74 DB (REEL AX A2)
015 AX AA/V C 00:00:04:20 00:00:04:32 00:00:30:23 00:00:31:04
* FROM CLIP NAME: MVI_3435.MOV Y
* AUDIO LEVEL AT 00:00:04:26 IS -12.66 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:04:26 IS -12.66 DB (REEL AX A2)
016 AX NONE C 00:00:04:32 00:00:05:30 00:00:30:23 00:00:31:22
* FROM CLIP NAME: MVI_3435.MOV Y
* AUDIO LEVEL AT 00:00:04:49 IS -13.06 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:04:49 IS -13.06 DB (REEL AX A4)
AUD 3 4
017 BL V C 00:00:00:00 00:00:00:18 00:00:31:04 00:00:31:22
018 AX AA/V C 00:00:00:00 00:00:02:16 00:00:31:22 00:00:34:05
* FROM CLIP NAME: MVI_3433.MOV Y
* AUDIO LEVEL AT 00:00:00:29 IS -5.84 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:32 IS -5.43 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:29 IS -5.84 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:32 IS -5.43 DB (REEL AX A2)
B) Logging Rushes
C) Review Off Line Edit
- Audio needs to be timed better with the visuals
- The second VFX shot needs to be placed in an area that links up with the eye line of the actor who is interacting with it
- The sound effects cannot drown out the audio/dialogue
- The transitions can be made more natural by having the sound bites end with each scene so as to create a better flow
- The sound effects needs to change with each new scene e.g. the volume the sound of walking on grass needs to change when transitioning into the next scene from a wide shot into a mid shot
- Change the colour grading of the footage to give it a more saturated look.
D) Applying Audio To Visuals
Once I had edited together all of my footage I began adding sound effects to the footage so as to make the environment and atmosphere feel more immersive and realistic. For example I put the sound effect of feet walking on grass in the scene where the main character walks across the field. I made sure to time it correctly with the scene and have the volume adjusted so as to match the distance of the camera to the scene. I found the sound effect online and then converted it into an mp3 file.

Final Edit
https://www.youtube.com/watch?v=-mNexQAPfoo&feature=youtu.be
TITLE: Transference
FCM: NON-DROP FRAME
001 BL V C 00:00:00:00 00:00:01:06 00:00:00:00 00:00:01:06
002 AX NONE C 00:00:00:00 00:00:02:18 00:00:00:00 00:00:02:18
* FROM CLIP NAME: Keyboard Typing Sound Effect.mp3 Y
AUD 3 4
003 AX AA/V C 00:00:00:00 00:00:04:16 00:00:01:06 00:00:05:22
* FROM CLIP NAME: Lens Flare.mov Y
* AUDIO LEVEL AT 00:00:00:17 IS +0.00 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:02 IS +2.47 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:16 IS +2.47 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:17 IS +0.00 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:02 IS +2.47 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:16 IS +2.47 DB (REEL AX A2)
004 AX AA/V C 00:00:00:00 00:00:04:14 00:00:05:22 00:00:10:04
* FROM CLIP NAME: MVI_3414.MOV Y
* AUDIO LEVEL AT 00:00:00:02 IS +0.00 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:03 IS -37.27 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:46 IS -27.72 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:02 IS +0.00 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:03 IS -37.27 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:46 IS -27.72 DB (REEL AX A2)
005 AX NONE C 00:00:01:11 00:00:08:19 00:00:08:03 00:00:15:11
* FROM CLIP NAME: Walking on grass sound effect.mp3 Y
* AUDIO LEVEL AT 00:00:01:16 IS -18.49 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:03:09 IS -15.16 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:08:19 IS -7.04 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:01:16 IS -18.49 DB (REEL AX A4)
* AUDIO LEVEL AT 00:00:03:09 IS -15.16 DB (REEL AX A4)
* AUDIO LEVEL AT 00:00:08:19 IS -7.04 DB (REEL AX A4)
AUD 3 4
006 AX AA/V C 00:00:00:00 00:00:05:40 00:00:10:04 00:00:15:24
* FROM CLIP NAME: MVI_3415.MOV Y
* AUDIO LEVEL AT 00:00:00:03 IS +0.00 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:07 IS -23.29 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:03 IS +0.00 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:07 IS -23.29 DB (REEL AX A2)
007 AX NONE C 00:00:05:14 00:00:09:21 00:00:15:24 00:00:20:06
* FROM CLIP NAME: Sci Fi Sound Effects (320 kbps).mp3 Y
AUD 3 4
008 AX AA/V C 00:00:00:00 00:00:05:09 00:00:15:24 00:00:21:07
* FROM CLIP NAME: energy ball comp_1.mov Y
009 AX NONE C 00:00:16:02 00:00:19:07 00:00:21:07 00:00:24:12
* FROM CLIP NAME: Sci Fi Sound Effects (320 kbps).mp3 Y
* AUDIO LEVEL AT 00:00:17:23 IS -7.36 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:17:23 IS -7.36 DB (REEL AX A4)
AUD 3 4
010 AX AA/V C 00:00:00:00 00:00:03:44 00:00:21:07 00:00:25:04
* FROM CLIP NAME: MVI_3431_1.mov Y
* AUDIO LEVEL AT 00:00:00:00 IS -16.44 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:06 IS -16.44 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:00 IS -16.44 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:06 IS -16.44 DB (REEL AX A2)
011 AX NONE C 00:00:15:23 00:00:19:07 00:00:24:12 00:00:27:21
* FROM CLIP NAME: Sci Fi Sound Effects (320 kbps).mp3 Y
* AUDIO LEVEL AT 00:00:17:11 IS -7.36 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:17:11 IS -7.36 DB (REEL AX A4)
AUD 3 4
012 AX AA/V C 00:00:00:00 00:00:02:44 00:00:25:04 00:00:28:01
* FROM CLIP NAME: MVI_3432.MOV Y
* AUDIO LEVEL AT 00:00:00:44 IS -4.20 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:44 IS -4.20 DB (REEL AX A2)
013 AX AA/V C 00:00:00:00 00:00:01:24 00:00:28:01 00:00:29:13
* FROM CLIP NAME: Alien Form 2.mov
* AUDIO LEVEL AT 00:00:00:21 IS -9.31 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:21 IS -9.31 DB (REEL AX A2)
014 AX AA/V C 00:00:00:00 00:00:01:20 00:00:29:13 00:00:30:23
* FROM CLIP NAME: MVI_3435.MOV Y
* AUDIO LEVEL AT 00:00:00:06 IS -13.74 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:18 IS -13.74 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:30 IS -13.74 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:06 IS -13.74 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:18 IS -13.74 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:00:30 IS -13.74 DB (REEL AX A2)
015 AX AA/V C 00:00:04:20 00:00:04:32 00:00:30:23 00:00:31:04
* FROM CLIP NAME: MVI_3435.MOV Y
* AUDIO LEVEL AT 00:00:04:26 IS -12.66 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:04:26 IS -12.66 DB (REEL AX A2)
016 AX NONE C 00:00:04:32 00:00:05:30 00:00:30:23 00:00:31:22
* FROM CLIP NAME: MVI_3435.MOV Y
* AUDIO LEVEL AT 00:00:04:49 IS -13.06 DB (REEL AX A3)
* AUDIO LEVEL AT 00:00:04:49 IS -13.06 DB (REEL AX A4)
AUD 3 4
017 BL V C 00:00:00:00 00:00:00:18 00:00:31:04 00:00:31:22
018 AX AA/V C 00:00:00:00 00:00:02:16 00:00:31:22 00:00:34:05
* FROM CLIP NAME: MVI_3433.MOV Y
* AUDIO LEVEL AT 00:00:00:29 IS -5.84 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:01:32 IS -5.43 DB (REEL AX A1)
* AUDIO LEVEL AT 00:00:00:29 IS -5.84 DB (REEL AX A2)
* AUDIO LEVEL AT 00:00:01:32 IS -5.43 DB (REEL AX A2)
B) Logging Rushes
C) Review Off Line Edit
- Audio needs to be timed better with the visuals
- The second VFX shot needs to be placed in an area that links up with the eye line of the actor who is interacting with it
- The sound effects cannot drown out the audio/dialogue
- The transitions can be made more natural by having the sound bites end with each scene so as to create a better flow
- The sound effects needs to change with each new scene e.g. the volume the sound of walking on grass needs to change when transitioning into the next scene from a wide shot into a mid shot
- Change the colour grading of the footage to give it a more saturated look.
D) Applying Audio To Visuals
Once I had edited together all of my footage I began adding sound effects to the footage so as to make the environment and atmosphere feel more immersive and realistic. For example I put the sound effect of feet walking on grass in the scene where the main character walks across the field. I made sure to time it correctly with the scene and have the volume adjusted so as to match the distance of the camera to the scene. I found the sound effect online and then converted it into an mp3 file.

Final Edit
https://www.youtube.com/watch?v=-mNexQAPfoo&feature=youtu.be



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